May have Guns (Pistol)/TL9-14, but spending a few more points to give It at a low level to obliterate tech and familiarity penalties: you Masters was the first player I saw to come up with the idea of taking This made them expensive, but only occasionally a good deal. Replaced every skill included in their description. Than have the specialised effects of The Sword!, though, they simply Prerequisite skills that the original version had required. Increased), but the new skills no longer needed the mess of Science!, Gun!, Detective!, and so on the cost was standardised (and In the fourth edition this was generalised to cover things like Swashbucklers as The Sword!, which allowed suitably cinematicĬharacters not only to use any one-handed sword with ease, but also toĮxtend that single skill to cover anything done with a sword:Īcrobatics while in a swordfight, Throwing (to flip your enemy'sĭropped weapon back to him), Pickpocket (to fish the keys out of your The ancestor of wildcard skills was introduced in GURPS Skills, a relatively under-used element of GURPS 4th edition. This supplement clarifies and gives comprehensive examples of Wildcard
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